How many drawings are in Monster Hunt?
There are 17 drawings, not 16. The first Lancer drawing starts the quest and 16 more follow. IGN’s introductory sentence says 16, but its own list contains 17 entries; PowerPyx explicitly counts 17, including the starting Lancer. This route follows the 17-drawing total.
Monster Hunt begins in Chapter 8’s City of Orphans after you reach the Tribunal Square Lantern. The routes below keep IGN’s cumulative landmark order, so later entries assume you have already opened the shortcuts and grapples described earlier.
All 17 drawing locations
| # | Drawing | Route |
|---|---|---|
| 1 | Lancer | At Tribunal Square, check the tree to your right in front of the lamppost. This pickup starts the quest. |
| 2 | Risen Soldier | Descend the stairs and take the left path by the water. |
| 3 | Howler | Follow the main road to its end, enter the right-hand house, clear the orange globs, pass the burning hanging bodies, then go left and right toward the tree. |
| 4 | Volunteer | Enter the building to the right of the stairs with the bird symbol. Reach the back hall and look below the stairs. |
| 5 | Eternal Guard | Kill the Guard in the alley under the bridge and fire, then turn back and take the spiked alley on the right. |
| 6 | General Lothaire | From the fifth drawing, head toward the fire and bridge, take the left past the double lamppost, and check the crates on the wagon beside the red chest. |
| 7 | Sapeur | Continue toward the next Lantern, cross the bridge, clear the Risen Musketeer and Duellist, descend, survive the poison run, and inspect the back wall between the two windows. |
| 8 | Slaughtermill | From that room, take the corner doorway, pass the Lantern and red chest, climb the ledge and white crate, grapple beneath the bridge, and inspect the cabinet by the broken brick window. |
| 9 | Swarm Mother | Exit through the broken window, climb the ladder, cross the bridge after shooting the Musketeers, follow the upper lanterns, and open the gate lever. From Shamble Street Lantern, cross the wagon-and-horse doorway, climb past the beehives, cross the planks, and check around the right corner of the lit room. |
| 10 | Shambling Civilians | Swing across the blue handle and platform, drop into the two-sided building, shoot the red orb, go left through the stalls, climb the stairs, and check the pillar at the top. |
| 11 | Remnant of the Iron Regiment | From Shamble Street, take the stairs past the Lantern and follow the main road left toward the burning path. Face the statue in the open area and check the wall behind the wooden barricades. |
| 12 | Sphinx | From Shamble Street, return to the statue area and enter the back-right alley behind the red barrel. Pull the blue orb behind the tree, climb the ladder and blue-fin route, cross two gaps, enter the children’s room, rope down the plank, cross more gaps, rope-launch into the sewer-gate area, and check the left of the large rear gate. |
| 13 | Unknown Monstrosity | Take the sewer-gate ladder into the Sewers, get the key, open the children’s-drawing gate, grapple toward the three bird symbols, turn right, and check the left wall past the bridge. |
| 14 | Abomination | Pass the blue grapple and three pipes, then check the rear-left corner by the white shipping container and plank. |
| 15 | Unknown Figure | Go through the white-bird doorway opposite Abomination, defeat the Guardsman and Volunteer, go straight and right at the tree, then check the right wall. |
| 16 | Carrion | From the Sewers, follow the torches and central grapple, crouch through the wood behind the flamethrower Volunteer, grapple upward, light the torches, descend the ladder, and check the right wall past the bridge. The bridge may break. |
| 17 | Grenadier | From the Sewers, follow the torches and central grapple again, kill the flamethrower Volunteer, descend behind him, defeat the two Risen Grenadiers, take the rear-right white-bird exit, kill the Risen Musketeer on the bridge, and break the left crates. |
Rewards and route warnings
The final pickup completes Monster Hunt and awards the Tiny Whisker Gift and Quintessential Transmutation Material. Because Quintessential material is limited, reserve it for the weapon or Transmutation you actually intend to finish.
Several steps use poison, grapples, or breakable routes. The poison guide covers Shield, while the Oathbound guide explains why the same City of Orphans streets may need another visit later.
Chapter-label conflict
IGN calls Monster Hunt a Chapter 8 side quest. PowerPyx describes the City of Orphans region as starting in Chapter 7. The quest route and 17-drawing total are consistent; the disagreement is about how the game’s chapter boundary is labelled in secondary guides.